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Star Wars Roleplaying Game Core Rulebook - A Game Session
In the Star Wars Roleplaying Game, The Gamemaster and players get together to tell a story through the play of the game. We call these group-created stories ?adventures.? A Star Wars adventure features plenty of action, lots of opportunities for combat, cool villains, epic plots, and a sense of wonder and grandeur.
Typically, the came conist of adventures that resemble episodes in the movie saga. One adventure might play out in a single game session; another might stretch across several evenings of play. A session can last as long as your comfortable playing, from as short as one hour to as long as a twelve-hour marathon. Most groups get together and play for two to four hours at a time. The game can be stopped at any time and restarted when the players get back together. (Most of our adventures and games will take place in the Guild forums and will most likely stretch out over a period of days or weeks for each adventure how ever the results are going to be worthwhile. At the same time we will also try and set up specific days and times to have special one night adventures which if you are a big roleplayer you won?t want to miss out on.)
Each adventure consists of interrelated scenes. A scene might feature some kind of challenge or roleplaying encounter, or it could revolve around combat. When there?s no combat going on, play is much more casual. The GM describes the scene and asks the players what their characters do. When combat breaks out, game play becomes more structured, and the action takes place in rounds.
Typically, the came conist of adventures that resemble episodes in the movie saga. One adventure might play out in a single game session; another might stretch across several evenings of play. A session can last as long as your comfortable playing, from as short as one hour to as long as a twelve-hour marathon. Most groups get together and play for two to four hours at a time. The game can be stopped at any time and restarted when the players get back together. (Most of our adventures and games will take place in the Guild forums and will most likely stretch out over a period of days or weeks for each adventure how ever the results are going to be worthwhile. At the same time we will also try and set up specific days and times to have special one night adventures which if you are a big roleplayer you won?t want to miss out on.)
Each adventure consists of interrelated scenes. A scene might feature some kind of challenge or roleplaying encounter, or it could revolve around combat. When there?s no combat going on, play is much more casual. The GM describes the scene and asks the players what their characters do. When combat breaks out, game play becomes more structured, and the action takes place in rounds.
















