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Star Wars Roleplaying Game Core Rulebook - Ability Checks
Ability checks are used when a character doesn?t have any ranks in a particular skill and tries to use that skill untrained. Note that some skills can?t be used untrained.
For example, if your character wants to bluff a couple of Imperial officers but doesn?t have any ranks in the Bluff skill, the GM calls for a Charisma check (Charisma is the ability associated with the bluff skill).
Ability checks are also used to determine success when no skill applies. Trying to move a heavy cargo containers, for example, requires a Strength check.
To make an ability check roll a d20 and add your character?s modifier for appropriate ability. If the result is equal to or greater than the DC of the task, the check succeds.
For example, if your character wants to bluff a couple of Imperial officers but doesn?t have any ranks in the Bluff skill, the GM calls for a Charisma check (Charisma is the ability associated with the bluff skill).
Ability checks are also used to determine success when no skill applies. Trying to move a heavy cargo containers, for example, requires a Strength check.
To make an ability check roll a d20 and add your character?s modifier for appropriate ability. If the result is equal to or greater than the DC of the task, the check succeds.
















