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Star Wars Roleplaying Game Core Rulebook - Attack Rolls

To attack an opponent, roll a d20 and add your character?s attack bonus. If the result equals or exceeds the opponent?s Defense, the attack succeeds.
On a successful attack, you roll to determine how much damage your attack deals to the opponent. Roll the type of dice indicated for the weapon used and add any modifiers that apply.
For example, if your character uses a blaster, a successful attack deals 3d6 points of damage to the opponent. If your character uses a lightsaber, a successful attack deals 2d8 points of damage plus your Strength bonus.
Damage reduces vitality points first. When all of a character?s vitality point are gone, any additional damage reduces wound points.
A critical hit (a potent result on an attack) bypasses any vitality points a character might possess and strikes directly at that character?s wound points. An attack may cause a critical hit if the attack roll is a natural 20 (or, for certain weapons, a 19 pr a 20). That result represents the threat of a critical hit. Then the attacker mases a second attack roll to confirm the critical hit. If this second attack roll succeds, then the critical hit is confirmed and damage is applied to the target?s wound points. See Chapter Seven and Eight (in the forthcoming guild forums) for more details.
Important! There are two types of attacks in the game. A ranged attack uses a wepon that attacks opponents at a distance, such as a blaster or a bowcaster. A melee attack uses a weapon that attacks opponents in close quarters, such as a lightsaber, vibroblade, or your own fists. Your Character may have a different attack bonus for each type of attack.
Posted: Feb 11, 2008 4:08 AM | comments (0) | Report Abuse

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Garion Darkskies
  • Garion Darkskies
  • A.K.A.: gmariscal21
  • Level: 13
  • Rank: Smarmy Smuggler
  • Alignment: light side
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Preparing to make the call out to all the Jedi. The Clone Wars has begun.
Aug 19, 2008 8:38AM
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